Describe an event, its material and its space
A useful sound effects prompt explains what happens and how it should sound. Name the source, the surface or material and the movement: a leather bag placed on a wooden desk, or slow shoes crossing gravel. Add perspective when it matters, such as close and dry or distant in a large room. Keep the most important sound first in your direction.
Describe a defined event or sequence for an effect, or a continuing environment for ambience. State “no speech” when voices do not belong in the clip. For an atmosphere, identify the dominant background and a few restrained details instead of listing everything in a location. Requests can contain up to 3,000 characters including directions; a simpler prompt is often easier to evaluate and revise.
Compare the detail that matters to the scene
Listen for the event you requested, unwanted speech and the beginning and end of the clip. A door effect may sound right but leave too much activity afterwards; an ambience may contain a detail that distracts from your story. Refine the event order, intensity or perspective, then compare a new version. Each successful new version uses generation time, while replaying existing audio does not.
Place effects where the story needs them
Arrange separate effect clips between spoken segments, adjusting volume, pauses and fades to suit the sequence. A sound-scene prompt can request an environment and speech within one generated clip. The studio arranges clips in order and does not layer separate tracks. For further editing elsewhere, download a ZIP of processed individual WAV clips, the script and arrangement manifest. Sound effect and ambience generations have a two-minute maximum; the final WAV or MP3 episode can be up to 30 minutes including pauses. Listen to the joins in the complete export.